
He could lie, run, hide, kill, persuade, pretend, steal, whatever it took to stay alive. He didn't know how old he was anymore, didn't believe he was human anymore, didn't allow himself to trust anymore, but he knew how to adapt. when the plot forces you to get your act togetherįor almost his entire life, Pip had it down to a science.implied romantic feelings in the background.being so stressed that you're suddenly fine again.your perception of reality and how the world works is falling apart around you wyd.The inherently calming properties of deep pressure.making progress and then backpedaling so hard.
accents that I just kinda made up as I went. mentions of nausea and vomiting but there's no actual vomiting (yet). smart people who can't keep organized to save their lives. being confused by genuine acts of kindness. making deals (with another person and not a nightmare beast). barely attempted actually it never got past the planning stage. If you right click on a unit when they're afflicted, you can see what they have and a brief description when hovered on it, and you can see what brings what up and down by hovering on the stat chart.A_Bit_Drizzy_Out Fandoms: Darkest Dungeon (Video Game) Fearful is probably the best, it gives a dodge and speed bonus, but your unit is likely going to pass and move all the way to the back. Paranoia means they don't trust anyone, making them nearly impossible to heal and they won't switch with anyone willingly, which makes it easily one of the worst to get. So basically, every point is a percent with certain limits on them to make sure no ones untouchable while making sure everything isn't a guarantee hit.Īfflictions are usually self explanatory cause of what they're called. Example: Smite 100 accuracy, minus occult witch with 30 dodge, equals out to 70%.
You take that number, minus the enemy dodge, and that's your chance to hit with 90% the maximum.